- Summer of Code 2008
- Summer of Code 2007
- Summer of Code 2006
- Introductions: Overview, Whiteboard Article, Light Technical Intro, Presentations
Students we're looking forPlease don't prejudge yourself as "I can't do that, I don't have the right experience". Some of the best projects we've seen have come from the most inexperienced of students. Some of the best insights have come from the most naive. If you have a lot of experience, you don't necessarily have the "right" experience, and so lull yourself into a false sense of security. However, fundamentally, if you think the project is interesting, the ideas are interesting or you're inspired by the ideas, please get in touch. Let us make the judgement, rather than prejudge youself out of a fun summer. Yes, we can't take everyone, but that doesn't mean we always take people with lots of experience :-) Your lack of experience can be a fantastic asset, OK? :-)
Previous year students
In previous years we've accepted students who have had a wide range of experience. Some have been pre-university students who are starting university following the summer, other ones we've had have been in the middle of the course. Still others have been graduating and even one post grad student. Lack of knowledge of python isn't something we consider a major hurdle, as long as you put the effort into learning python and doing the mini axon tutorial. (We don't expect any prior knowledge of Kamaelia)
As an idea of how useful Summer of Code has been all round, a selection of the great work students did last summer as a part of Summer of Code 2006 has:
- Bittorrent client (created components for seeding
and fetching from a swarm including means of chunking live data for
"live" bittorrent based streaming)
- Modular HTTP Server
- OpenGL capabilities (including, for example, putting pygame
components on opengl objects as textures - still able to recieve pixel
perfect updates (eg drawing on a 3D surface))
- Key authentication infrastructures (proof of concept)
- Speex codec bindings
- A file handle like interface to backgrounded Kamaelia components
- Some work on extending & making more user friendly the Kamaelia Web Server (though more work here is welcome)
- High Level Kamaelia 3D Modelling Components
- Beginnings of a visual editor for creation & composition of shard components
- Pygame based scribble pad & textual input and standardised textual output
This yearWhat we expect
We expect you to only propose a project you're enthusiastic about - we can say alot more about this, but that is actually one of the most important criterion. We all get more out of it that way!
This can be either one off the list, or something you think fits with the project. Kamaelia is a fairly wide ranging project (potentially) due to the goal of making concurrency easy & fun to work with in all contexts. As a result, if you've ever wanted to write that multicore, 3D, P2P game, Kamaelia should be the technology that makes it possible, and we'd view it a valid test of Kamaelia. Then again, if you want to write a program to assist children to learn to read and write (based on the gesture code & speech synthesis) that would be equally cool and useful. Then again, if you want to create systems for working with databases or social software systems, that would be useful as well, since it hits needs of the project. As we say, wide ranging.
There are however expectations we have as a result.
- We will expect you to have done the MiniAxon tutorial ideally before submitting your application. This teaches you how Kamaelia essentially works under the hood (barring optimisations), and as a result we feel is vitally important.
- We will expect you to, where practical, discuss your application with us on IRC or email sooner rather than later. We work primarily over IRC, we will expect you to do so too, so start as you mean to go on!
- Since you're being paid to do this, we expect you to treat it like a full time job. Generally speaking that means 35-40 hours a week, though cultures round the world vary.
- Since its summer we won't be surprised if you say you're having a holiday, so we expect to see how that is scheduled and planned for.
- Yes, we know exams happen at different times of the year and we all have to juggle. It is your responsibility to say how you will manage the clash between your studies and your proposed work. (yes, we feel academic work must come first, but if someone's paying you to do something you're taking on a responsibility. It's your responsibility to say how you manage your commitments)
- We expect you to manage your time and checkin code at least 2-3 times per week - we give you a way of doing this which is safe to do so.
- We will expect you to attend our normal weekly IRC meeting, unless timezones simply don't work
will expect you to attend a weekly guaranteed mentor time session. This
is an hour long session but it's specifically there to allow you to
have some guaranteed time with your mentor, rather than anything else.
- We will expect you to have some plan for maintenance of your code after summer of code is finished. This can come in several forms. One option is to plan to be around after summer of code because you're doing a project you think is personally fascinating/useful. Another option is to aim to write your code with the intent of having it maintainable.
- We will expect you to also track your work in two ways:
- To keep a development blog (can use your usuatl one if you like), which you update at least twice a week
- To start a project task page for your work, and keep that up to date - creating subtask pages as and where needed.
- If you use code from other sources (eg the python cookbook, reference implementations) we expect you to quote your sources.
- We may ask you to write an introductory presentation to the project work you have done, in a similar way to what you see on the Kamaelia Grey page. You want people to use your work, right? :-)
- To have fun :) (What's the point otherwise? :)
What to expect from us
Given that freedom of ideas, what do we expect in return? We expect you:
- Expect us to challenge you. Support you. We want you to achieve your goals, and retain the same enthusiasm for your project at the end as you've got at the end.
- You can expect guaranteed time specifically set aside to help you discuss your issues/successes
- By checking in code often, we can and will give you honest feedback on it. This may be hard to take, but we'll try and be gentle :) Bear in mind this works both ways - if you criticise our code, even harshly, we'll thank you for it. (best way to get more feedback :-)
- We will give you the freedom and support to develop your ideas, and to integrate them with the rest of the project.
- Whilst we won't spoon feed you - we expect you to read docs for example - we will recognise that you're new to this and help you in finding docs (for example) and in showing you common shortcuts.
Ideas for This YearOur ideas list (Summer of Code 2008) for projects this year keeps on growing, and reflects the broad scope of the project which you can see from the components list.
This is divided into two groups - exemplars (interesting useful
applications which could be built and would usefully extend Kamaelia at
the same time) and core improvements.
- Multiwindow pygame based paint program
- Extend the ER modelling tool to be a full database front end (includes a requirement for Components for working with SQL Databases)
- Small children friendly version of Compose (our visual system builder)
- Extend the XMPP implementation code
- 3D Social Network Visualisation tool
- A Testing Framework for Kamaelia Systems
Whilst these are core improvements, we would prefer these to be done in the context of a usecase. (Since whilst it is _possible_ to develop new and useful technology without a usecase, its not amazingly useful since no one can see how to use it. As a result, even the Open GL project for example in the past was required to have examples of usage. Where examples of usage have been weak, the projects have often been weaker. (Which shouldn't be a surprise :-)
- WSGI-ify the Kamaelia Web Server
- Tools for working with SQL Databases.
Multicore support (We can already do multicore, but it requires merge
into the core, and how does it affect things like backplanes and all
the various components.)
- Extensions to the co-ordinating assistant tracker :
- Make co-ordinating assistant tracker environments inheritable
- Change the topology visualiser
to work in full 3D
- Extend Kamaelia's Dirac support to include support for the optimsed version of Dirac called Schoedinger
- Platform specific improvements
Kamaelia's support on Windows (XP and Vista primarily), including how
to package up Kamaelia Apps for it. (eg the ER Modelling tool)
- Improve Kamaelia's support on Mac OS X
- See how much of Kamaelia can run on IronPython 2
- Explore how the changes to the way components can be defined can be handled and introspected by Compose.